![Lonely Planet](https://img.itch.zone/aW1nLzE3NDIzMTAyLnBuZw==/original/NagN6V.png)
Lonely Planet
A barren planet sprawls before a lone pioneer, a tinkerer whose creations harness the land beneath their feet. But what's that moving in the distance?
Now updated with the initial post-jam alpha build!
Gameplay
NOTE: You need to place a mulcher/antenna next to a harvester to move the harvested resources to your inventory!
Movement - WASD
Left click - Destroy built structures
Right click - Harvest resource from the ground
TAB - Open build menu, select an item to enter build mode
While in build mode:
Left click - Build selected building
Right click - Exit build mode
NOTE - You need to press tab again to close the menu before actually building anything.
Gather resources to scale your empire up while preventing the primitivist lizards from tipping the scales in their scaly favor! As of right now, there is no win condition - just expand base as much as you can.
Please leave feedback! I will probably continue to make minor adjustments after the game releases because, well, I have an entire working game with some pretty deep mechanics fully implemented at my disposal. Adding and changing things is actually really easy the way I built this, so I'm happy to hear recommendations for improvements (within reason).
Thanks for checking out my game!
--------------------------------------------------------------------------------------
Known bugs, <status>
- Quantum drill is treated as a 1x1 block by the simulation grid. This causes all sorts of weird visual bugs and unexpected performance. <fixed>
- All craftable items implementing Transportation transport every tick instead of only on the desired tick(s) <fixed>
- All Harvesters harvest the resources they're placed on in the same order every harvest opportunity. This means you'll eventually stop receiving resources not in the top left corner underneath some types of drills (unless you add more antennae). <fixed>
Updated | 15 days ago |
Published | 23 days ago |
Status | Released |
Platforms | Windows, HTML5 |
Author | DereferenceMyPointer |
Genre | Simulation |
Tags | factory, farm, Farming, Pixel Art, Tower Defense |
Comments
Log in with itch.io to leave a comment.
I completed your game. But at one point mice came and broke everything. I couldn't kill them. The game is good but there is no ending.
Yep, no ending for now (except the monsters coming and killing everything). The only way to kill them is by building your way up to turrets from the Defense build tab. Thanks for playing and for the feedback!