Korval's Curse
Created for the UW 2021 Winter Jam! This is a "roguelike" wave-based action game where the goal is to survive as long as possible, collecting items from slain enemies along the way, trying to out-muscle the enemies before they outnumber you. The theme for this jam was "one room," hence the limitation to one room.
Controls: WASD or arrow keys to move. Point and click to aim and shoot. Right click is an alt attack with a longer cooldown that fires a tracking projectile but does less damage.
This is currently in beta due to it being a jam game. There is currently a bug where the music for wave 2 sometimes doesn't start until the first round is cleared, and insanity mode generally gets buggy (you'll see what I mean if you play it and survive past the first ~3 waves).
PLANS FOR THE FUTURE
- Pause/quit game from within game
- The game framework allows me to easily create more enemy, item, and projectile variants, so I intend to add more of those (added several new variants since first writing)
- I can also add more player attacks, choices between attacks, and potentially a system for changing or gaining attacks during a run
Actually there already is a second player attack, but it's extremely overpowered so I disabled it in the buildAdded second player attack and rebalanced
- The most difficult is creating new enemies with varied attacks and new soundtracks, which I would need both of for a new wave, but if having a third or fourth wave ends up being important enough I will
- Win conditions or difficulty settings (both very easy to implement)
- Added new difficulty level (faster progression, 100% item drop rate)
- In-game tutorial or help
- Menu containing items acquired, their descriptions, and lore pieces associated with them (already written, just haven't made a menu for it yet)
- Roguelite mechanics of some kind - unlock items or attacks for your next runs by beating certain enemies, difficulties, achievements, etc
- More sound effects
Thank you for playing!
Status | In development |
Platforms | HTML5 |
Author | DereferenceMyPointer |
Genre | Action |
Tags | Music, Pixel Art, Roguelike, Roguelite, Top-Down, Top down shooter |
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